Level and EXP cover the map's ordinary spawns only — MVP bosses and script-summoned monsters are excluded, since they would skew both the range and the average. Average is per kill, weighted by how many of each monster spawn; the pool is every monster on the map added together.
| Monster | Size | Element | Amount | |
|---|---|---|---|---|
—
|
Deep Sea Deviace #20803 | Medium | Water 4 | 50 |
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|
Deep Sea Marse #20804 | Small | Water 2 | 50 |
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|
Deep Sea Merman #20805 | Medium | Water 3 | 50 |
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|
Deep Sea Obeaune #20802 | Medium | Water 2 | 50 |
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|
Deep Sea Sropho #20801 | Medium | Water 3 | 50 |
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|
MVP Summoned Deep Sea Witch #20843 | Large | Dark 3 | 1 |
Drops bound to this map rather than to a monster, at the fixed rate the server defines. These are not affected by the server drop rates. A 3% gold rate means equipment and card drop bonuses apply to it; a 3% grey rate is fixed. A rate carrying ×3 is listed three times on this map and is therefore rolled three times.
| Item | Drop Rate | |
|---|---|---|
|
—
|
Illusion Stone | 3.2% ×2 |
|
—
|
Underwater Refinement Box | 0.2% |